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Blackthorn: Sombered Souls
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Devlog
v0.0.3.0 - Massive Card Rework + New Floors!
July 07, 2026
by
Vesper
Introducing Floor 2 with two new areas. Courtyard Library As part of this update. I have massively uphauled the generation of areas and it gives me new options to play with. Hence the new areas that c...
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v0.0.2.0 - Title Screen and Vikram Singh
June 23, 2026
by
Vesper
I’ve revamped the Main Menu to have a Title Screen and some animations. I’ve been reworking the item pool to have a better split between Common/Uncommon and Rare+. Rare+ can only be found in locke...
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v0.0.1.4 - Elite Encounters & Special Chests!
June 19, 2026
by
Vesper
Part of this update is to make the Map more interesting and have some better choices for pathing. I think it’s addressed this well and I’m excited to push these changes for you to try out! ===== S...
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v0.0.1.3 - Map Tweaking
June 19, 2026
by
Vesper
===== System Changes ===== Interest Points on the map are now visible at all times. This being the Shop, Shrine and Exit as of now. ===== Overall Changes ===== Arrow Rain now evolves into Arrow Rain+...
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v0.0.1.2 - Character Redraw
June 18, 2026
by
Vesper
You’ll noticed that I’ve redrawn the characters, I wasn’t quite satisfied with their portraits and full body sprites. This should bring them up to a more refined look. That’s what I’ve prepa...
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v0.0.1.1 - New Character - Giulia Rossi!
June 17, 2026
by
Vesper
===== New Character: Giulia Rossi ===== A “unique” archer with her own habits in search of a new home after being cast out from her village. She makes use of High-Rolls and Discards to unleash HUG...
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v0.0.1.0 - Critical Bug Fixes
June 15, 2026
by
Vesper
I’ve done this dance before and my footwork is getting better! ===== System Changes ===== I am developing more attacks that require minicrits and crits for bonuses so I am giving everyone access to...
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v0.0.0.9 - Card Level-Ups and Evolution!
June 14, 2026
by
Vesper
This is a big update for build variety and pathing in general. I hope you guys enjoy what I have prepared for you! ===== System Changes ===== Cards can now Evolve or Level Up once certain conditions a...
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v0.0.0.8 - Music Update!
June 12, 2026
by
Vesper
I’ve added one of the tracks that I held onto for a while for the game. It comes with its listening variant that plays when you aren’t in battle. VFX and SFX are still in progress as I decide how...
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v0.0.0.7 - Dialogue and Barrier/Shield Rework
June 11, 2026
by
Vesper
A major part of this update is the Dialogue System I’ve made to let the characters punctuate through your run. Fleuretta, Sonia and Adamo now have dialogue when you start and fail the run. As well a...
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v0.0.0.6 - Regular Update
June 09, 2026
by
Vesper
Transitions now change the color of the background based on the room type you are in. ===== Overall Changes ===== —– Cards —– Low Ball: Permanent Upgrade Requirement increased from 4 to 12 Low...
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v0.0.0.5 - Transition System and Indicators!
June 08, 2026
by
Vesper
v0.0.0.5 The crux of this update is to improve the visuals behind transitioning the new places and to stylize the combat/navigation screen. I’ve taken the time to drew new icons and sub-icons for th...
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v0.0.0.4 - New Character | Adamo!
June 05, 2026
by
Vesper
v0.0.0.4 ======== New Character - Adamo ======== Adamo Baresi is a thief on his own path. He joined Fleuretta’s Guild after wanting to seek a life other than thievery. Adamo prefers to mini-crit the...
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v0.0.0.3 - New Character | Sonia!
June 04, 2026
by
Vesper
v0.0.0.3 Another release that’s closer to making the game feature complete. I’ve added a Main Menu, Settings and proper Run Creation and Continuation. And some fail safes if you happen to crashed...
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v0.0.0.2 - Boss + Systems Rework
May 30, 2026
by
Vesper
A major part of this update to moving the abilities to a CONST rather than Resources. They were difficult to maintain and navigate and edit without interacting with other bloat. All Abilities use an i...
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