Alpha V0.4.1 - New Agent: Shen
Agent Select
You can now pick up to two agents to go into missions with. Their stats and the abilities they have are also on display.
In the future, I will add more abilities for each agent and you'll have to pick a weapon and three abilities to work with.
You can also go into a battle with one agent (I did not balance it for solo play though)
Shen might be the only agent that could do it since he has decent mobility and ranged weapons
New Agent: Shen Tian
He is a ranged agent with a quick pistol attack. He has two dashes that he can use to get out of dodge and reload his pistol shots.
Be careful! He's got a measly 145 HP and 90 Stamina so he can get drained quickly!
Health Rebalance
Everyone got their health reduced to improve the pace of the game. It was becoming a slug-fest where you use your superior DPS and health to tank the shots and rest when you can.
Now that both sides are roughly on par with each other, you'll be expected to use your abilities
Dario | 325 -> 185
Cosette | 275 -> 160
Shen | 225 -> 145
Ruff Rebel | 125 (Unchanged from Alpha V0.3)
Grizzly Goon | 350 -> 245
New Status Effects
Fatigued I-III | I gain 3/6/9% less stamina passively or while resting. Additive Operation
Bleed I-V | I take 4/8/12/16 damage at the end of my turn.
Weakness I-V | I take 2/4/6/8/10 extra damage from strikes and abilities.
AP Update
The amount of AP you get per round won't be determined by the agents you select. Instead, each agent contributes 5 AP to the pool for a total of 10 AP.
Resting your character now costs 2 AP instead of 1 AP to promote more deliberate AP usage.
AI Tweaks
The AI got a couple of tweaks to make them harder and less buggy to deal with.
Enemies will only run away to rest if they are fatigued (were brought to 0 stamina).
I also fixed some other issues with their weapons where they weren't firing despite being able to hit you.
Bug Fixes
- Fixed an issue where you can move click while your character was moving
- Fixed an issue where you could select an ability while you were clicking to move
- Fixed an issue where the Loading UI would bug out on 2K screen resolutions
- Fixed an issue where you could do actions while the GameBrowser was open.
- Fixed an issue where you couldn't select a character with Move AP if you had 0 AP in your pool
- Fixed an issue where Move AP was not being displayed on the circle despite being a legal move
- Fixed an issue where enemies that were clearly in range were not doing their attack
- Fixed some hit-box issues when selecting characters at the bottom of the screen
- Fixed an issue where stamina buffs/debuffs were not being calculated correctly
Files
Get M.A.C.E - Rising Storm
M.A.C.E - Rising Storm
A turn-based tactical game with a focus on abilities and character management.
Status | Prototype |
Author | Vesper |
Genre | Strategy |
Tags | 3D, Cartoon, Godot, Low-poly, Singleplayer, Tactical, Turn-based, Turn-Based Combat |
Languages | English |
More posts
- Alpha V0.3 - UI UpdateNov 28, 2023
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