Alpha v1.1.0 - Mission/Story Update


New Enemy: Shady Sandler

A fast melee creature that does a big spin attack around itself. It keeps its distance far away from the fight and will rush towards you to spin attack you.

New Mission Type: Survive

There is a new mission called Stampede where you have to survive against hordes of enemies for 140s. 
These missions will have escalating numbers so it's best that you try a strategy that keeps you alive for as long as possible.

Mission Tracks

I split up the missions into two separate tracks, Claire's and Alik's.
In the future, all missions will be split up by the characters you take on with them.
So, Claire would pair up with Sadow or Alik while the other character goes elsewhere.

Claire's Track
Dredge -> Sundown Survey -> Bunko -> Game Plan (Cutscene) 

Alik's track
Buzzing By -> Stampede -> Game Plan (Cutscene) 

I have not updated the Game Plan cutscene to accommodate the new story changes.
Bunko is now a Sunset mission.

Gear Distribution 

All gear has now been assigned a mission to go alongside it.
Here is a refresher on the equipment if you need it. 

Thick Armor - Gain 2/3/4 Armor [1]
Wave Strider - All Abilities gain 0.5/0.75/1.0u of width (Not found in the game)
Aerodynamic - All projectiles have an increased throw range of +1/+2/+3 units. The speed of them is increased by 10/20/30%
Toughness - Grants a 15/30/45 shield. This refreshes after clearing a room. Only actives if you have less than 15/30/45 shield.
Medical Coating - Heals the player for 10/20/30% of their maximum health after clearing a room.

Toughness and Medical Coating now apply at the start of a new wave if you are doing a resource collection or survival mission. However, they are half as potent.
EG: Toughness grants a 7/15/22 shield instead of 15/30/45 after clearing a room.

Claire's Track
Laser Scope is unlocked in Sundown Survey
Rosaliant is unlocked in Bunko 

Alik's Track
Medical Coating is unlocked in Buzzing By
Thick Armor is unlocked in Stampede

[1] Reduced the armor bonus that the Bulk Attribute (Thick Armor) gives from 2/4/6 to 2/3/4

Claire Mini-Update

The turret has been feeling like an asset you have to babysit instead of a damage source that needs attention now and then.
Since spending stamina and potentially an ability to keep it alive. I'm increasing the lifetime wrench strikes grant when hitting it.

Claire's Wrench Strike's Lifetime bonus increased from 1.5s to 2s
Claire's Wrench Spin's Lifetime bonus increased from 1s/hit to 2s/hit
Claire's Wrench Throw's Lifetime bonus increased from 1s/hit to 2s/hit (4s in total because it hits on the way back.)

Quality of Life Changes

Abilities with charges no longer reset their cooldown if another charge was already recharging.
Fixed an issue where Area Indicators were all orange. They now clearly have an alpha to them.
Minion turret ranges also have an indicator range to them.
Resource Nodes have a timer icon next to them to not confuse players into thinking the bar is for health.
Added defeat animations for all the enemies.

Bug Fixes

Fixed some bad navigation in the Second Room of Mission: Dredge
Fixed an issue where Loadouts won't have their attributes displayed when picking a new one.
Fixed an issue where Loadouts didn't display the initial level of a gear piece until you moved gear points around.

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