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Devlog
Alpha v1.4.1 - Production Fix
July 24, 2024
by
Vesper
This is a small update to notify users that a production fix has been uploaded for the game. There was a bug where not selecting a character before entering a mission would put you in a NULL state. Al...
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Alpha v1.4.0 - Final Update
March 29, 2024
by
Vesper
#Update
New Mission Track System All missions are now separated into tracks that you progress through. Each track has a total amount of stars towards the completion of it. It makes it a bit cleaner to look at...
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Alpha v1.3.0 - Stamina Rework + Sadow and Spiri
March 23, 2024
by
Vesper
New Characters: Sadow and Spiri Added two new characters Sadow and Spiri. For the sake of testing, Sadow can be played on Alik levels and Spiri and be played on Claire's level. I'm working on a new mi...
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Alpha v1.2.0 - Codex Update
March 18, 2024
by
Vesper
#Update
Codex All research items have been moved to a codex where you can view them individually. It's been part of my effort to reduce some load on the Research Tree system I had been using up until that poi...
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Alpha v1.1.0 - Mission/Story Update
March 16, 2024
by
Vesper
#Update
New Enemy: Shady Sandler A fast melee creature that does a big spin attack around itself. It keeps its distance far away from the fight and will rush towards you to spin attack you. New Mission Type:...
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Alpha v1.0.0 - Massive Loadout/Gear Update
March 10, 2024
by
Vesper
#Update
Updated Loadout Menu! This is where you'll be selecting your loadout from now on. You can easily search for what you need by clicking an icon and selecting from the box on the right. New Equipment: Ge...
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Alpha v0.9.0 - VFX and Sound Update
March 03, 2024
by
Vesper
1
#Update
VFX and Sound Effects After a long evening on LMMS, I added sound effects for Alik, Claire, and all 4 enemies in the game. I also added VFX effects for Alik's and Claire's abilities. Though, not all o...
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Alpha v0.8.0 - UI and Story Update!
March 01, 2024
by
Vesper
#Update
Toasts Important research, items, entities and areas will display a toast when you unlock them. UI Updates Updated the shape of the mission nodes to make it fancier. Say bye bye to the boring boxes. A...
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Alpha v0.7.2 - Cutscene Update Part 3/3!
February 25, 2024
by
Vesper
#Update
Cutscenes Fixed some issues with how the cutscenes refused to play and export on other devices. This is the final update for these cutscenes until I go over the rework for how missions and days are ha...
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Alpha v0.7.1 - Cutscene Update Part 2/3
February 23, 2024
by
Vesper
#Update
Cutscenes This is part 2 of the 3-part cutscene update. I had to split it this way because of how much it takes just to assign cutscenes (as well as write and plan them) Added cutscene nodes in the mi...
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Alpha v0.7.0 - Cutscenes Part 1/3
February 20, 2024
by
Vesper
#Update
Alpha 0.7.0 - Cutscene and Combat Update - Part I/? Cutscenes and Dialog have been added to the game. These are shown in a similar style to Potionomics. Claire and Alik have been given a wide range of...
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Alpha v0.6.1 - Combat/UI Rework
February 11, 2024
by
Vesper
#Update
Claire Rework - Again :x The turret is too strong as a meat shield. Players are able to rely on it to soak up health while they run around to recover their stamina. I wanted the turret to be a support...
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Alpha v0.6.0 - Loot and Crafting Update!
February 09, 2024
by
Vesper
#Update
Inventory You can now earn loot from story and bulletin missions. Depending on the time of day of the mission, you'll get different loot. Take notice and plan ahead if you're looking for good loot! Th...
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Alpha v0.5.0 - Day Cycle + Inventory
January 30, 2024
by
Vesper
#Update
Day Cycle The day is now split into three different parts | Morning, Evening, Night Doing a story mission advances the day cycle to the mission's cycle Doing a bulletin mission advances the day cycle...
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Alpha v0.4.3 - Animation Update and Claire Rework
January 26, 2024
by
Vesper
#Update
Claire Turret Update I thought having multiple turrets that come out and trying to bunch up your damage was better but it was frustrating since each turret had small health, making it hard to keep ali...
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Alpha V0.4.2 - Combat Update!
January 24, 2024
by
Vesper
#Update
Alik and Claire's Combat Update Added a new ability for Claire: Wrench Spin Added two new abilities for Alik: Shock Blast and Thunder Shot Added an new Trait to the game. Falloff I-X Some abilities wi...
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Alpha V0.4.1 - Harvest Missions!
January 23, 2024
by
Vesper
#Update
Alpha 0.4 - Harvest Missions Added a new mission type - Harvest Mission Fetch x amount of resources from an area. Once you start harvesting something, the level will spawn waves of enemies. Instead of...
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Alpha V0.3.1 - New Enemy: Jolting Jelly!
January 18, 2024
by
Vesper
#Update
New Enemy: Jolting Jelly An electric jellyfish that releases shocking pulses towards hostiles. If it considers you a friend, that same pulse will heal you instead. In combat, they have a long-range pr...
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