Alpha v0.6.1 - Combat/UI Rework


Claire Rework - Again :x

The turret is too strong as a meat shield. Players are able to rely on it to soak up health while they run around to recover their stamina. 

I wanted the turret to be a supportive buddy that you try to keep alive while being targeted. I'm hoping that the turret range as well as the generous cooldown will incentivize people to play around the turret rather than prop it up as a shield.

Turret HP reduced from 95 to 40
Turret Armor reduced from 2 to 0
Turret range increased from 9u to 12u
Turret damage changed from 18-9 to 12 flat
Turret cooldown reduced from 15s to 10s
Turret duration reduced from 20s to 15s

General Tweaks 

Reduced the health of the Fervorous Flyer from 55 to 50. (Makes it easier to finish after a combo since it would be left at 1HP sometimes.)
Reduced the speed of the Luminary Loafer from 2u to 1.5u 

Reduced the cooldown of Claire's Wrench Strike from 1s to 0.5s
Reduced the cooldown of Alik's Blaster Shot from 3s to 2s.

Changed the camera to an overhead top-down view to make aiming abilities and judging ranges easier.
The ability UI is now in the bottom center of the screen and is bigger. Hopefully this will make it easier to see your abilities and cooldowns without moving your eyes too much. 

Enemies that are dead and Turrets do not interfere with unit pathing anymore

Bug Fixes 

Fixed an issue where using the Rosalixir would freeze your character.
Fixed an issue where the Solar Pack's Heal would take stamina away from you.
Fixed an issue where the Dash Icon was being incorrectly displayed in the tooltip.
Fixed an issue where game icons were interfering with player clicks.
Fixed an issue where abilities would still trigger even when pausing the game.
Fixed some incorrect grammar in Sundown Survey and Buzzing By.
Fixed an issue where mission stars were not being displayed after beating a mission.

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